Vergence 0.17b released


I'm proud to announce that Vergence 0.17 beta has been released. Here is a list of changes:

  • Changed the number of clock segments filled as consequences for action rolls. It used to be 1 segment for controlled, 2 for risky, 3 for desperate. Now it’s 1–2 for controlled, 2–3 for risky, and 3+ (possibly all) for desperate. This is to give the GM the ability to make rolls more consequential (in playtesting clock-affecting consequences were pretty boring). .
  • Changed special abilities to remove companions  or allies taking a consequence for the PC. Three reasons: (1) it’s cringy to have a built in mechanism for animals or friends to be sacrificed; (2) if you really want to do that, you can incorporate it into a Devil’s bargain; and (3) meat shield mechanics are not very interesting.
  • Agents now start at quality level 2 (instead of 1) and can be upgraded to level 3. Special abilities that provide an agent to a PC  were also adjusted to reflect this change. 
  • Simplified gaining extra action rating dots via advancement. Instead of dividing advancement into attribute groupings, the alliance can just select the Experienced upgrade for 4 upgrade points. When that happens, all PCs in the alliance  t can add one dot to any action rating. 
  • Added more specific guidance on world shifting to or from a Vergence (spoiler: it’s difficult).
  • Added a note on what to do when using clocks for travel and all but one segment fills.
  • Added new setting locations: the storm worlds that surround the Maelstrom and an anchor called Shroud.

 

Files

Vergence 017b.pdf 45 MB
Sep 05, 2022
Vergence playsheets 0.17b.pdf 1.9 MB
Sep 05, 2022
Vergence handouts 0.17b.pdf 5.6 MB
Sep 05, 2022

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