Vergence 0.19b Released


The latest update to Vergence is now live! If you've purchased the game, please download the new files. Aside from fixing a lot of typos, here are the changes:

  • Clarified descriptions and explanations of actions. 
  • Changed “partial success” to “mixed success” because players new to the system sometimes think a partial success is supposed to mean that they only partially succeeded.
  • A critical success on a resistance roll restores 2 stress, not 1. 
  • Changed how harm penalties work. At level 2, the player pays 1 stress or takes -1 effect on that action. At level 3, the player just takes -1 effect on that action. 
  • Simplified and clarified the rules for player vs. player conflict.
  • Adjusted several special abilities. 
  • Moved changing bonds to come as the end step of character creation. Previously, the order of operations called for choosing bonds with characters whose names had not yet been selected. 
  • In the rest phase, the GM now advances relevant troublesome clocks by 1 or 2 ticks. In the scheming phase, the GM advances troublesome clocks by 3 or 4 ticks. 
  • Adjusted and expanded the player and GM sections for the Expedition challenge based on playtesting. 
  • Changed progression in the Expedition, Grand Tour, and Siege challenges so that upgrade points are earned every session for the first four sessions and every other session thereafter. All challenges other than Pursuit now use the same progression system. 
  • Changed the Oathbound team ability to remove sharing of harm.  
  • Clarified how voidstone attunement works. 
  • Changed “Voidwalker” to “Edgewalker” to avoid conflict with video game intellectual property.
  • Combined the resting and scheming chapters  because the resting chapter by itself was less than a page and it looked weird.
  • Changed scheming actions so that you can push or assist on them, but any stress you spend is deducted at the end of the phase. 
  • Changed long-term projects to just “projects.” A project can succeed without a roll, require just a single fortune roll, or involve the creation of a clock to track progress over a longer period than just a single scheming phase.
  • Cut unnecessary verbiage from the Playing the Game and Running the Game chapters.
  • Expanded the Making Changes chapter with more options for adding to and changing the game. 
  • Added a big honkin’ list of character names to the Tables chapter. 
  • Reworked the handouts to provide much clearer setting summary and guidance for action rolls for players and GMs.  

Files

Vergence 019b.pdf 38 MB
Jun 17, 2023
Vergence handouts 0.19b.pdf 1 MB
Jun 17, 2023
Vergence playsheets 0.19b.pdf 1 MB
Jun 17, 2023

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