Otherworld
Otherworld is a supplement for the Vergence role-playing game by Small Cool Games.
The Otherworld is dimension separate from and adjacent to the Umbra, with its own rules and sources of Power.
It is not well known among the Vergences. Some shamans of the Serpent have learned to enter its lowest level (the Gray). They use it as a secret place they can go to escape enemies, become effectively invisible, move through solid objects, or summon powerful yet fickle spirits.
The Otherworld is much more than a means of subverting the regular rules of the Umbra. The Gray reflects the Umbra and acts as a parallel reality. By moving deeper into the Otherworld, a place called Reverie may be found, where dreams become real, fragments of souls coalesce into physical form, and old gods linger from the First Days.
Within you will find:
- A comprehensive guide to the Otherworld, a place where dreams become real, fragments of souls coalesce into physical form, and old gods linger from the First Days.
- Three new playbooks: Bird Majestic, Ikon, and Shadow.
- A new challenge: Anathema. The PCs must travel to the Otherworld to acquire an ancient weapon that can save their homeland from an unbeatable usurper.
- This is not a standalone game: The Vergence core rules are required to play.
Format: PDF, 40 pages, 17k words. Separate printable playbooks.
Status | Released |
Category | Book |
Author | Small Cool Games |
Tags | blades-in-the-dark, Fantasy, Forged in the Dark, role-playing-game, Tabletop role-playing game |
Purchase
In order to download this book you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:
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